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thedevilsgarage

Age/Gender: n/a, Male
Location: Los Angeles
Job: Wastelander

Grabbin Pills

Newgrounds Stats

Sign-Up Date:
2/24/06

Level: 9
Aura: Evil

Rank: Civilian
Blams: 10
Saves: 39
Rank #: 85,765

Whistle Status: Normal

Exp. Points: 840 / 900
Exp. Rank #: 44,213
Voting Pow.: 5.14 votes

BBS Posts: 58 (0.04 per day)
Flash Reviews: 65
Music Reviews: 27
Trophies: 1
Stickers: 0

All Flash Reviews

65 Reviews | 10 w/ Responses

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Score: 9
Big Pixel Racing

"Nice!"

submission: Big Pixel Racing
date: December 18, 2009

Good game , definitely bookmarking so I can come back and play the whole thing this weekend.

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Score: 9
HiRoads

"Awwwwwwwwwwwwwesome !"

submission: HiRoads
date: November 24, 2009

I loved SkyRoad and feels good to play this take on it. Cheers!

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Score: 9
Kids GAME

"very well done :D"

submission: Kids GAME
date: September 23, 2009

Dude! liked your shorts, characters were simple and yet convencing, and well done. Will we get to see another installment of ' Kids GAME" ?

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Score: 8
Regeneration

"T.R.I.P.P.Y"

submission: Regeneration
date: September 21, 2009

You did this in 06!? Geez you got to do more of these. Good selection of music.
hehe the walk cycle at the ending looked quiet challenging, but overall I see a lot of potential

September 22, 2009

Author's Response:

Thanks, yeah this was a challenge to me. it was the first atttempt animating and using flash.

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Score: 10
Dead Frontier: Outbreak

"This goes in as one of my fav adventure game"

date: September 17, 2009

Hells yeah, Looking forward to the second part.
Everything was well packaged - the ambiance, the choice of photos, the strange burr effect, the sound effects, death tones and most importantly the story.

Would love to see the second installment of this game. Glad you guys hired a professional for VO.

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Score: 5
Walls

"well you got that right"

submission: Walls
date: September 17, 2009

nailing he classic games of 'join the dots', great for a test, but IMO I wish I could have seen you take it to the next level.. may be make it 3d or have explosions for each block annexxed, or make it a war zone with appealing animation and graphics

anbest of luck and cheers

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Score: 3
Jonny Rocketfingers Trib.

"Humm"

date: September 17, 2009

The short had a lot of action! and some of the scenes were tight. The Bullet holes on the wall were great and more or less sync'd with the sound, wich I though was really well timed. But with all that effort, I wish I didnt see a stick figure drawing, The character could have looked a lot more appealing.
Keep rocking out these animations more often dude, you will get better in time

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Score: 10
A Nightcity Story

"daaaaaaaaaaaaaaaaaaaaaaaaam!"

submission: A Nightcity Story
date: September 17, 2009

It was this animation that got me loving film noir early 2000, I'm so glad to have found this again! You are a master of inspiration. Thanks

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Score: 10
Teach Me

"Can unsee what you see."

submission: Teach Me
date: September 17, 2009

This was one of the most disturbing first animations I watched. Glad its still in the archive, was the experience worthwhile?... humm

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Score: 8
Zombie Farm

"Good game overall"

submission: Zombie Farm
date: September 17, 2009

Initially when the game loaded, I didn't expect much, but this game totally surprised me. So this is my overview of Zombie Farm. The visuals to this game sells it hardcore. The small animations in the game were funny and is always a treat in all management/strategy games. The character design and animation were spot on and funny, the new paper articles and content was well written and visually appealing, great color choices and good game packaging. Things that I felt needed improvement are a quicker replay (rather than jumping all the way to the title page) quick replay because the game has quiet a steep learning curve.. ( I played it half a dozen times to only get an army of 1500 odd, wished I could get more , but didn't know where I was going wrong). My suggestion- if there is something a player gets instant gratification .. offer plenty of 'that' in the initial levels , but make it a lill less as the game goes on.. this makes the player strive more and more to get better at the game. Just quoting basic game design fundamentals.

Good work and looking forward to more games from you
Cheers

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